Friday, December 4, 2015

In class this week we talked a lot about Gender and Gendered Space. We briefly went over the social norms when it comes to imagining a certain gender. The class was asked to say what they would imagine if asked to think of a man or a women. Results for males was mainly, bearded, strong, tall, handy, safe, etc. The results for females was small, delicate, beautiful, loving. Gender space is similar to gender, but obviously revolves around the space that males and females typically flock to. The class was asked to say where they felt males typically flock to, and the results were bars, sporting events, golfing, etc. The class was also reversely asked where they felt women most likely would hangout at and the results were malls, massage parlor, etc.

However we also talked about how the female character is displayed in a gender space such as video games. It talked about how they are typically very/overly sexualized, often associated with violence--either they help perpetrate the crime or (mainly) they are the victim of the crime. We talked about how they are often fully dependent on a male protagonist and have the perfect "idealized body." I play video games ever so often now a days, but in the past I used to play a lot. While I did realize that the female characters were very sexualized with the "ideal" body, I had never really taken note as to just how dependent, and victimized female characters truly are. For example in all the main Mario games, Peach is dependent on a male to save her from the dragon, or how in games such as Grand Theft Auto women are constantly abused.


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